Electronic Books

Total Books: 1 - 19 /19
Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...

Lee mas
Advances in Computer Games

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...

Lee mas
Computers and Games

This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...

Lee mas
Computers and Games

This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...

Lee mas
Computers and Games : 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...

Lee mas
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

Lee mas
Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

Lee mas
Foundation Mathematics for Computer Science

In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...

Lee mas
From Animals to Animats 9

This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...

Lee mas
Fun and Games : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...

Lee mas
Games and Simulations in Teacher Education

Includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative ...

Lee mas
HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...

Lee mas
Intelligent Technologies for Interactive Entertainment

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...

Lee mas
Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

Lee mas
Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

Lee mas
Technologies for Interactive Digital Storytelling and Entertainment

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...

Lee mas
Transactions on Edutainment I

This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...

Lee mas
Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

Lee mas
Vector Analysis for Computer Graphics

The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...

Lee mas
Total Books: 1 - 19 /19